Of course when I say ‘kill‘ I mean ‘delete‘ and when I say ‘husband‘ I mean ‘virtual avatar‘ and when I say ‘in cold blood‘ I was just trying to sound cool and dramatic. But let’s ignore the semantics.
A 43 year old woman from Japan was so enraged by a sudden online divorce, that she hacked into her virtual husbands Maple Story account, and deleted his character. Although no form of revenge was carried out in the real world, the woman has been jailed on suspicion of illegally accessing a computer and manipulating electronic data. Although the murderous villain has yet to be sentenced, she could face up to 5 years in jail, and a $5000 fine.
This is the latest of many ‘virtual crimes’ and although seemingly funny, does raise some interesting ethical questions. Should players who steal from other players in World of Warcraft face sentences in real life? Or is a banning from the game more in order. This issue is obviously mostly concerning MMOs, ‘normal’ games subject players to their own rules, and breaking these rules is either imossible, or dealt with within the game itself. With these new fangled MMO types however, there are options to break rules outside the gameplay itself, resulting in many cases such as the one above.
Should a crime in a virtual environment really be punishable outside of that environment? The case above is a bad example as it is more concerned with hacking and information abuse, but it still illustrates a point. It could be argued that law breakers should suffer punishments within the virtual environment that they offended. But would such a punishment be adequate enough to deter criminals or make victims feel that justice has been served.
Anyway, I’m starting to ramble, but it’s certainly an interesting thought.
/Jamin thinks he might pop the question to virtual girlfriend.