I remember roughly what I said to Grey when I saw the first Mirror’s Edge trailer, it was something along the lines of “Dude, when stuff this awesome happens, you tell me!”.
I have been excited to play this game for some time now, and I can say that I am not even slightly disappointed. After playing the demo level about two dozen times, and sneaking in a few of the time trials at the EuroGamer Expo in London, I have experienced enough of the game to know that I want more, and to know exactly why.
Mirror’s Edge is a very directed experience, in almost arcade fashion. You are essentially running, jumping and running some more. It feels like a racing game, but with more options for finding the fastest route. The game takes place from a first person perspective, the objective being to get from A to B as fast as possible, avoiding or eliminating those who stand in your way. The game controlled very fluidly, the control system is slightly unconventional, but wholly appropriate. Using the left trigger to do ‘high’ actions such as jumping, and the left bumper to do low actions such as sliding. There are complexities to how you can traverse the levels For example, you can either simply jump up a wall then jump to the adjacent building, or you can run up the wall, turn 180 degrees, then jump from there to the adjacent building. One will clearly be faster, but will you always be able to pull it off?
The graphical fidelity is stunning. However, on larger TV sets you will notice aliasing due to the amount of straight edges around you, but a few jagged edges are the least of your considerations while you’re vaulting over fences and sliding down ramps.
Supporting the arcade nature of the game is a time trial mode, alongside your typical story mode going from level to level, the time trial mode breaks the levels down into smaller sections for you to traverse as quickly as possible. Some might find this peripheral to the overall experience of the game, and others will no doubt embrace it as what the game is really all about, first person parkour racing. This is where the game will get its legs, and where it will flourish beyond a simple story mode, but only for those who care for such things as leaderboards, achievements and top scores.
Mirror’s Edge is shaping up to be a shining example of how a simple game mechanic can be used in new ways. It seems well executed, but whether the game’s seemingly limited content will be enough is really down to how you play games and how much time you can invest in it at the peak of this year’s onslaught of gaming of quality titles.
Woffls