
I played Oblivion til my eyes bled when the game was first released on XBox 360. I played it every waking hour of the day, but the game obviously wasn’t content with just this, as when I went to sleep I dreamt of made up quests and obtaining made up treasures. The game offered a beautiful world with endless options, no boundaries and no restriction of choice. It offered a living, breathing world with it’s own personality and charm, a world that I eventually left due to unknown reasons. Probably a full gamerscore.
Anyway, I started playing Oblivion again today (on PC this time…) as part of a games research project, this time however, I’m looking at the game through a specific lens. I’m analysing the world of Oblivion itself, how the environments are constructed, the story and lore behind the world and what exactly gives the game it’s unique atmosphere. But I digress.
I haven’t played the game for a good couple of years, but stepping back into the world of Cyrodiil was just like listening to a song that you haven’t heard for years. It managed to conjure up all the thoughts and feelings that were running through my head when I played the game previously. It’s a strange combination of familiarity and nostalgia. Returning to the game offered me a strange sense of belonging, like the game had been happy to welcome me back after my long absence. This was mainly achieved through the sound and music, I believe there’s some science behind the fact that sound has a stronger link to memory than any other sense. The satisfying sound effects of picking up a new item, or improving a skill instantly triggered feelings of nostalgia. These tiny sound effects alone instantly brought me back to a state of mind I was in when I played the game 2 years before.
It’s a strange and fascinating thought that a game, a mere combination of code and polygons, can make a player feel such strong attachments to a virtual environment. Of course this feeling isn’t just limited to Oblivion, many games I’ve returned to years later have had similar effects on me. But Oblivion’s rich, fully realised, lore driven world was a joy to return to. It was like returning to the holiday location your parents forced you to visit year after year. I knew my way round, I recognised certain landscapes and I was familiar with the locals. I’m sure this is a feeling many gamers have noticed during their gaming lifetime, but returning to Oblivion is the best example of this phenomena I’ve experienced to date.
/Jamin’s back off to Cyrodiil
